The gates of Oblivion have been closed, but across a wounded land their smoke still casts a long shadow. A Champion has emerged to protect the people, but victory has been bought at a terrible price. A great city is ruins and the last of the Septim line has gone.
In the corridors of the Imperial Palace the High Council must face up to the task of ruling Cyrodiil alone. As uncertainty sweeps across a ravaged land they must seek to bring order, peace and the rule of law back to desperate people.
And in the deep dark places of the land, an evil force, one that has remained hidden for centuries, now sense that their time has come. Their charismatic leader will urge them to abandon the shadows and emerge to seize power.
Known Issues or Bugs
====================
1. At the end of Auger Neice (first quest) Harding sometimes fails to leave for Skingrad.
If you return to his house and speak again this usually bumps him into action. It's
an OB AI issue.
2. In the Hiring Section at the end Ossuna sometimes gets 'trapped' at way on the
way to the house. If you go find her and follow her she will make it to the house.
History Date of last Update: 1/27/2008
=======
Version 1: release (4th Jan 08)
Version 2: Fixed esp's for issue with Brocken door to Berinus Manor. (ESP only)
Version 3: Fixed the following issues
Summermist Manor Door issue
Altars of Spellmaking and Enchantment script issue
Moved Well in skingrad (see ISSUES)
Fixed Tomb quest script so enemy appears when you don't Choose Surok.
Fixed Marimar book upgrade issue for SI Version.
Fixed Abandoned Mine Script to prevent failure of quest update if you fail to trigger
condition
Version 4: Fixed the following Issues
Fixes conflict with Origins of the Mages Guild. Can now be loaded in any order.
Fixes conflict with Apachii Goddess Store.(Load Apachii after Bloodlines)
Fixes 'Rent' payment loop.
Restores lost containers to SI version.
Version 5: Fixes the Following Issues
adds missing NB Cuirass meshes,textures and icon
Fixes 'shopping' script to recognise you have money
Fixes SI Alchemy sorter 'constant' loop.
Fixes Essential status of companion horses. They can now die and will respawn at
IC Stables
Fixes Zam Hackblett essential status.
Fixes Vicenza ýÿmust lock upýÿ gaffe.
Fixes Harold not showing topics once taxes show up. (UNTESTED)
Add reworked KaValaVoices
Adds 2 all-in-one versions of the mod
Contact
=======
http://www.bethsoft.com/bgsforums/index.php?showtopic=798287
Credits
=======
Without the astonishing work of these people BLOODLINES would not have happened.
Night Brethren Armor by Dimitri Mazieres (Hashaahin Armor)
Night Brethren Swords by Dimitri Mazieres (Hashaahin Armor)
Vampire Bane by Dimitri Mazieres (Hashaahin Armor)
Gowns by Asesina G (Ggowns)
Cloaks by Tegeal (Extra Robe Pack v3a)
Dice by mmmpld (Dice)
Wine racks by Xiamara
Books by MrDarkSim
Weapon Display Resource by Metz
Weapon Display Resource by Loth
MG Tapestries and Rugs by Franc Kaos
Vulnas Armor by Nicoroshi (Dreadweave)
VanGraff Armor by Sintaker (Pure Steel)
Potion Container meshes and textures by DoofDillas
Original training Script by Academician_Nwahs
Original Alchemy Script by Tristan
Story, Scripts, retextures, male voices and mod by Dtom (Tom Dawson)
Principal Play Testing by Phily Girl; LtQuietStorm Nowensone
With DragonForce451 Last Ayleid at The Beta Test Guild, NeoBob, merkabahflight and Yagamoth
Female Voices by Izzy Howdel, Sarajade and Phily Girl
Many thanks to Bethesda for both the GAME and the CS.
I am indebted to the folks at the TES forum for their support and help.
Thanks to Vorians for the UL Patches
Thanks to Cbankson for the reworked KaVala voices
Thanks to The Qwoaf for the OMOD version
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
This Mod is dedicated to Maria Verona, Catherine, Cherie, Ron and Jay